package com.gadarts.parashoot.weapons;


import android.graphics.Bitmap;

import com.gadarts.parashoot.GameModel;
import com.gadarts.parashoot.GameView;

public class CannonBall extends Bullet {

	public CannonBall(GameModel model, GameView view, Bitmap image, int x,
			int y, int speed, int direction, boolean myBullet, int depth) {
		super(model, view, image, x, y, speed, direction, myBullet, depth);
		
	}

}
